
Zombie Army 4: Dead War
game
reviews
to show off your point totals
and kill chains to. Online, the
game constantly eggs you on
to one-up your teammates,
each checkpoint presenting a
summary of who had the most
kills, the highest accuracy,
and so on.
There’s a structured
campaign with a story you’ll
ignore. You can jump into anybody’s
mission if there’s space
and they’re playing online,
but you have to unlock the
missions in order when playing
alone or hosting a game,
which is a bit silly. Anyway,
the campaign missions are
well designed with a steady
pace, using tougher zombies
without overusing them.
There’s also a horde mode (of
course!) with a few maps to
choose from, which is great
fun, and as challenging as you
want it to be.
However, pretty much
everything we’ve said in this
review so far could apply to
the previous game, which
this doesn’t differ from nearly
enough. There are some things
that celebrate the daftness
the last one didn’t have - the
zombie shark and zombie tank
(yes) spring to mind - but such
overt daftness is rare. The zombie
types, too, are overfamiliar
(the slow and shambling, the
fast and exploding, the bullet
sponge, the spitting one, etc).
Dead War does what it sets out
to do very, very well - but its
sights aren’t set as high as you
might hope. Even so, it hits its
target with a satisfying bang.
written by Critical Gamer’s
Luke Kemp
Killing Nazis makes the world
a better place. Killing zombies
makes the world a better
place. Killing Nazi zombies?
That’s like making two worlds
a better place at once! Not
that you’ll need too much
motivation to get stuck into
this fun, if rather unambitious,
shooter.
Considering all the
undead fascists running (well,
shambling) around, you may
not be shocked to hear that
zombie Hitler is back, despite
his apparent defeat at the
end of the last game. Just as
well, really, otherwise things
would be pretty boring around
here. To summarise for those
unfamiliar with the series, this
is a Sniper Elite spinoff. You’ll
be using almost identical controls,
mechanics, and WWII-era
weapons, only against
slowly advancing hordes of the
undead rather than soldiers
unaware of your presence until
one of them catches you trying
to make heads explode. And
you know what? It does, as
ever, work very well indeed.
Although the stealth
element at the heart of Sniper
Elite is nowhere to be seen,
this proves to be an advantage
rather than a drawback, as
Rebellion gleefully leans into
the fact that you need to shoot
your way through to each
level’s exit. During periods
where you only (or mostly)
have weaker zombies on the
field, you can concentrate on
trying to score as many unerringly
satisfying headshots
as possible, complete with
optional killcam that kicks
in for particularly impressive
shots. You can play online with
up to four others and, really,
this is the only way you should
be playing it. It works just fine
as a singleplayer game; but on
your own, you have nobody
* Format: PS4 (version reviewed), PC, Xbone
* Publisher: Rebellion
* Developer: Rebellion
* Players: 1 (o ine), 2-4 (online)
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